Esquadrão

Trench Decay Guia de Papéis de Esquadrão

Assign jobs para quatro players stop fighting same trench corner.

Última atualização:

Papéis de Esquadrão

TRENCH: DECAY não ship class system formal como alguns RPG shooters, mas extracts co-op online improve instantly quando esquadrões adopt papéis informais. Este guia mapeia quatro jobs repeatable — Anchor, Breach, Flex e Rear — ao fluxo trincheira WW1: avance linha, sobreviva gás, fight PvE waves e extraia juntos avançando Live War Map. Papéis pair loadouts loadouts e armas Tier list de armas.

Estes papéis são orientação beta antecipada informada comunidade, não menu selections. Assign lobby chat ou Discord before queueing. Jogadores novos leiam Dicas Iniciante first.

Visão geral papéis

PapelJob primárioReferência loadout ideal
AnchorLane control mid-range, DPS steadyStandard Bearer loadouts
BreachInterior clears, choke entryLoadout Breach Cleaner
FlexRotates gás, extract DPSLoadout Fire Support Flex
RearGas watch, block, pistol finishesKit support-style + block melee Tier list de melee

Um player pode swap papéis mid-run quando munição ou casualties demand — flexibility beats rigidity.

Anchor — hold the line

Anchor é relógio pacing esquadrão. Joga slightly ahead teammates rifle bolt-action ou burst confiável (Tier list de armas tier A/S). Goals:

  • Keep enemies pinned others reload ou interact
  • Mark quando not push (telegraph gás, artilharia fases update Big Bertha)
  • Save pistol ammo extract — primaries burn slower under discipline

Anchors die overpeek craters abertos pós-Big Bertha. Use agachar e inclinar (Q/E) instead standing broadside. Communicate “hold” versus “push” clearly — public squads follow confident anchors.

Nota Medals: Anchors benefit most unlocks rifle consistentes rather than crate gambling. Resgate códigos firearms Crates before medal spending.

Breach — own trench interior

Breach player carries shotgun ou SMG energy narrow spaces. Pair high-impact melee ammo dips. Responsibilities:

  • Enter trincheiras first only when Anchor confirms lane pressure stable
  • Clear corners Rear pass without body-blocking
  • Kick (T) then light melee finish stragglers silent extract approaches

Breaches fail sprint ahead during gás — always rotate Flex. Reference Tier list de melee block tools se solo-clear often.

Nota Crate: Enlisted Firearms Crates bias shotgun e Enlisted Melee Crates feed role fastest.

Flex — gas e extract specialist

Flex é role movement-heavy most. Tracks gás timing, leads rotates safe pockets, spikes DPS extract timers primaries classe SMG. Quando objetivos complete, Flex calls extract now even Breach wants one more fight.

Após update Big Bertha, Flex players scout crater lanes artillery opened — Anchors follow rotate calls, not vice versa. Flex without communication becomes tier F squad value; with calls, Flex wins wars.

Pair Primeiros Passos control drills crouch/prone transitions under pressure.

Rear — eyes silent killer

Rear é role least glamorous most wipe-preventing. Walk last, watch back gás e PvE flanking, block (B) teammates reload, finish low targets pistol ou fast melee. Rear players enable Breach commit forward safely.

Rear gear prioritizes block melee (Tier list de melee tier S block tools) over raw rifle DPS. Se squad lacks voice, Rear types “gás trás” twice chat — iniciantes listen repetition clear.

Rear também best role players still learning aim — veja Dicas Iniciante.

Adaptações three-player e solo-queue

Three-stack: Drop Rear only se everyone agrees check back gás rotate — risky. Better: Anchor + Breach + Flex/Rear hybrid.

Two-stack: Alternate Flex e Rear each sector; never both breach forward simultaneously.

Solo queue: Play Flex/Rear hybrid — stay blob, não hero push. Match strangers pace; recommend papéis chat politely.

Workflow assignment papéis

  1. Party leader calls papéis lobby (30 segundos).
  2. Confirm everyone redeemed latest códigos baseline Crates.
  3. Match papéis owned gear — não assign Breach someone only tutorial rifle.
  4. Mid-run swap someone runs dry ammo: Breach becomes Rear, Flex becomes Breach.
  5. Post-extract, note what failed — papéis, not just guns.

Ajustes papéis Big Bertha

Pacing tema artilharia update Big Bertha changed role value:

  • Rear block timing mattered more telegraphs shell
  • Flex led crater rotates; Anchors held overwatch lips
  • Breach lost solo hero value open ground without Anchor suppression

Read full patch context update Big Bertha e Hub de atualizações.

Cross-reference papel ↔ tier list

  • Anchor → Tier list de armas bolt/burst tier A
  • Breach → shotgun/SMG tier S + melee cleanup
  • Flex → SMG tier S, ammo discipline
  • Rear → block melee tier S, pistol tier A

Kits full: loadouts.

Páginas relacionadas

Assign papéis once, extract twice, then tweak loadouts — not other way around. Live War Map rewards squads move like units, not mercenary clusters.

FAQ

Perguntas frequentes

Respostas rápidas às dúvidas mais comuns.

Papéis esquadrão são classes oficiais?

Não. São labels informais comunidade cooperation. Jogo não lock classes.

Qual papel best novos players?

Rear ou Anchor rifle stable — lower mechanical pressure learning gás e timing extract.

Um player pode swap papéis mid-match?

Sim. Swap quando munição, casualties ou map geometry changes — especially after Big Bertha crater opens.

Papéis importam public squads?

Even loose role habits help. Calling extract e watching rear gás improves public extract rates.

Qual loadout goes Breach?

Shotgun ou SMG primary, pistol sidearm, fast ou block melee — veja Breach Cleaner Tier List Loadouts.

Como papéis interact Live War Map?

Extracts coordenados push frente shared. Papéis reduce wipes, increasing consistent map progress.